Developer Bethesda Game Studios is trying its hand at bringing paid mods to The Elder Scrolls 5: Skyrim once more with its latest update. The Elder Scrolls 5: Skyrim Special Edition now has a new unified Creations Menu housing both mods as well as items from the Creation Club.
The new Creations menu now let’s players take a more hands-on approach to their game mods, including allowing players to set their load orders, as well as the ability to resolve missing Creations when loading a saved game from a modded playthrough.
Other features of the update are support for the Steam Deck, as well as support for ultrawide monitors on the PC, allowing for displays with 16:9, 16:10, 21:9, and 32:9 aspect ratio displays.
The update also brings with it a host of bug fixes, ranging from small bugs to more serious game-breaking bugs like a crash that could occur when fighting Dwarven Ballista.
PATCH NOTES
New Features
- Mods and Creation Club menus have been combined into a unified Creations Menu.
 - Missing Creation check feature added to resolve missing Creations when loading a save file.
 - Store your Active Load Order and retrieve it from Bethesda.net
 - ESL Range has been doubled to 4096 records. Source scripts for Fishing, Rare Curios, Saints & Seducers and Survival are now provided as a Creator’s resource.
 - Resource Pack added to the game to assist Creators.
 
Bug Fixes
- Fixed crash that could occur when fighting Dwarven Ballista.
 - Fixed crash that could occur when transferring a large number of arrows to a follower.
 - Fixed issue preventing Kindred Judgement from starting if certain NPCs had died.
 - Fixed slowdown when running with a large number of Creations.
 - Fixed issue that could result in the world being underwater when fast traveling.
 - Fixed issue that would result in NPCs getting stuck in sit-and-stand loops when trying to use furniture.
 - Fixed control lock that can occur while eating a corpse with Namira’s Ring equipped while Survival Mode is active.
 - Fixed missing dirt for slot 1 on female faces.
 - Resolved issue preventing bartering with some hunters.
 - Fixed issue where Miraak sometimes does not appear while stealing Dragon Souls.
 - Arvak can now be summoned in the Forgotten Vale.
 - Vampire Cattle faces are no longer black in Volkihar Keep.
 - Fixed Soul Cain sky becoming corrupted after exiting Reaper’s Lair.
 - Restored cobblestones to the execution area of Helgen.
 - Fixed unlootable NPCs at “Cragslane Cavern.”
 - Fixed bad weapon values on Glass Mace, Glass Warhammer, Honed Draugr War Axe, Ebony Mace and Ebony War Axe and most daggers.
 - Fixed some Orcish war Axes not using the correct model.
 - Fixed Ebony Shields being invisible when equipped on Vampires.
 - Dwarven Scrap Metal can now be sold to Blacksmiths.
 - Honeycomb can now be sold to the appropriate vendors.
 - Removed errant collision marker west of Windhelm.
 - Fixed issue that sometimes presented the portals in the Forgotten Vale from playing their visual effects.
 - Fixed issue where portals in the Forgotten Vale would turn purple while opening.
 - Fixed bad geometry along columns in Vyrthur’s throne room.
 - Removed errant ‘Activate’ text on wheat windmills.
 - Blessing of Talos now properly shows a 20% reduction in the Active Effects menu instead of 0%.
 - Argonian Account, Book 2 now uses the correct world model.
 - Fixed kidnapped NPCs clipping cell door in Treva’s Watch.
 - Adjusted placement of iron ore vein that would result in the player’s camera colliding with a mammoth skull trap in Halted Stream Camp.
 - Fixed gap in terrain west of Embershard Mine.
 - Fixed hole in Wolfskull Cave.
 - Fixed hole in the Argonian Assembly.
 - Fixed gap in level in Nchuand-Zel Control Room.
 - Fixed flickering on floor in Largashbur.
 - Plugged gap in rocks near Lake Ilinalta.
 - Removed deprecated grass files from Miscellaneous archive.
 - Improved performance in Vyrthur’s throne room.
 - General performance improvements.
 - Various typo and localization fixes.
 
Bloodchill Manor
- Extra Emerald Paragon holder replaced with missing Sapphire Paragon holder.
 
Bone Wolf
- Fixed issue preventing Zombies from spawning in certain locations while Bone Wolves are present.
 - Fixed translation errors for wild encounters.
 
The Cause
- Arvak can now be summoned in The Deadlands.
 - Plants in The Deadlands now respect the “Green Thumb” perk.
 - Fixed localization issues.
 
The Contest
- Fixed inability to temper Fists of Randagulf.
 
Dead Man’s Dread
- Fixed missing leg meshes when “Captain’s Boots” were equipped.
 - Expanded Crossbow Pack
 - Fixed localization issues.
 
Fishing
- Adjusted textures with Draugr Weapons to closer match the rest of the set.
 - Localization fixes.
 - Ghosts of the Tribunal
 - Prevented freeze that may occur when performing the Trueflame ritual too quickly.
 
Necromatic Grimoire
- Players can no longer loot arrows used by the “Skeleton Marksman” summons.
 - Localization fixes.
 
Saints & Seducers
- Plants in the Root Tunnels now respect the “Green Thumb” perk.
 - Fixed Madness Sword having too low a value.
 - Localization fixes.
 
Shadowrend
- Player can no longer pickpocket items off of the Shadow.
 - Localization fixes.
 
Staff of Sheogorath
- Localization fixes.
 
Survival Mode
- Fixed issue where player could use magic infinitely while their magic was depleted.
 
Wild Horses
- Localization fixes.
 
PC Only
FEATURE: Support for Ultrawide monitors (16:9, 16:10, 21×9, 32×9).
FEATURE: Support for Steam Deck.
FEATURE: Various console improvements.
- CTRL+C now copies the selected Reference in the console.
 - CTRL+V now pastes text from your clipboard into the console.
 - “KAH” added to the console as a command to kill all hostiles.
 - “GetSelectedRefBase” added to the console as a command to return the base form ID for the selected reference.
 - Base form ID is now displayed alongside the selected reference ID.
 - “Help” command can now filter by form type.
 
FEATURE: “sStartingCell”, “sStartingCellX”, and “sStartingCellY” can be added to the General section of your SkyrimCustom.ini to autoload into the specified locations upon game start.
FEATURE: Macro support.
- In your game directory you will find the new file: SkyrimConsoleDefault.ini. This contains the layout and new basic commands. This list may be customized by creating a new file in the same folder named SkyrimConsole.ini.
 - Resolved issue with screen shrinking after using Alt+Tab.
 - General stability improvements and optimizations.
 
Epic Only
- Fixed issue preventing Xbox controllers from being recognized.
 
PlayStation Only
- Resolved issue forcing the player’s camera to face north while exiting the Character Menu while on a horse.
 - Fixed button prompts sometimes being stuck on screen after loading a save.
 - Fixed flickering lights in the Ragged Flagon Cistern.
 - PS4: Fixed Options button icon.
 
Xbox Only
- General stability improvements (Morthal).
 
Creation Kit
Stability improvements.
- New “Show Edited Forms Only” checkbox in the Object Window.
 - Data Menu now has “Modified Date” Column.
 - Plug-ins and Masterfiles can now be sorted by clicking any of the category names in the Data menu.
 - Titlebar now shows if your plug-in is ESL compliant based on last save.
 - Landscape borders now toggle between, visible, visible over all geometry, and off.
 - RoboVoice is now included, allowing you to easily add temp voice lines.
 - LipFuzer is now included, so you can generate game ready FUZ files.
 - LipGenerator has been updated to 64-bit.
 - Users can now browse to select existing voice files in file explorer straight from the Edit Response Window.
 - Creation Kit now warns if your plug-in is flagged as “Read Only”.
 
New Papyrus Functions
- Function SetContainerAllowStolenItems(bool setAllowStolenItems) native – Sets whether to allow stolen items to appear in the menu (for Containers only).
 - int Function GetAllItemsCount() native – Gets the number of items in a container/inventory.
 - bool Function IsContainerEmpty() native – Returns if the container/inventory is empty.
 - Function RemoveAllStolenItems(ObjectReference akTransferTo = None) native – Removes all stolen items, transferring it to the other object if passed.
 

















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